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Interview With Filmmaker Jim Connell

2007-Mar-16 by Laughcalvin

We liked Jim Connell's film Saul Goodman (scroll down for our review) so much we shot him an email full of questions and he was kind enough to answer them.

 Saul Goodman is a well-done film. Congratulations. How did the idea, the writing, the execution of your film come about?
A: Thanks. I remember years ago, watching a great art-house movie called "My Dinner With Andre". It was about these two middle aged, urbanite intellectuals, Wally and Andre, who spend a dinner exchanging anecdotes, philosophies and opinions. At the end of the flick, they pay the bill and go home, enlightened and enriched by the exchange. I remember thinking "That was a great flick, but you know what would make it even better? If, after they pay the bill, Wally pulled out a Glock 17 semi-automatic and plugged 5 shots into Andre's head before he hit the floor". Not just because I think any art-house film could benefit from a head-shot (which I do), but because people would wonder "Why did Wally do that!?" followed by "Was it something Andre said!?"

That was the starting point. From there I drafted an outline, mapped out all the plot points, and wrote three short stories to be exchanged. The short stories were based on ideas culled from reading up on political anecdotes and urban myths. Being a Political Science major in college, my favorite stories were those involving corruption and dirty tricks. Like, when Nixon's CREEP goons would dump a box full of rats into a Democratic caucus with notes tied to their tails saying "McGovern is a dirty rat fink" or something. People screaming, Dems fighting Dems, complete chaos for no other reason than Nixon liked to **** with his enemies. Great stuff.  

 From the press kit I saw that you are self-taught in computer animation and you also act, write, and direct. How on earth do you find the time?A: That's a good question because, for this project, time was the biggest hurdle. Not only did I have to model, surface, and manually animate this thing in my spare time (I've a full time day job), but I had two old Mac PC's handling the rendering workload. So, I had to schedule jobs to render while I was sleeping, traveling or on vacation. A few scenes lasting only 8 or 10 seconds took several weeks to render. That's the biggest reason it took 2 1/2 years to complete. 

 Writing it only took a few weeks, and directing is actually easier with animation. You can pick any angle, light it however you want, and render multiple takes. I don't consider myself an actor, though. I jump in and play parts in my own projects when others aren't available or if I think it can be done with my limited skills. I'm a firm believer in finding the best talent available and letting them at it. I wrote both parts in "Saul Goodman" specifically with John Cammarata and Eric Scheiner in mind. I knew they'd hit the notes I wanted, but also knew they'd bring something totally fresh and unique to the material. 

 In addition to a good action/thriller/noir/- Geez, I run out of genres- it is also a film of ideas, very modern ideas of whats' going on today.

A: Those are the kind of movies I like though. I either like movies based on one BIG idea ("Matrix") or ones that explore several interesting ideas ("Minority Report") in a fun and entertaining way. I also like movies that are just about conversation and debate. If you think about it, "JFK" is a 3 hour movie where a bunch of people argue over an abstract conspiracy, schedules and forensics. That's it. There's only one head shot, and you have to wait 2 1/2 hours to see it. But Oliver Stone hits the fast-forward button, turns up the volume to 11 and we're riveted...at least I was anyway. Don't get me wrong, I enjoy the brainless stuff too. I'd wait in line for four hours to watch Schwarzenegger rip some dude's arms off, and wouldn't feel the least bit guilty.

 Who are some of your influences, in terms of film and literature?

A: In many ways, "Saul Goodman" was a homage to Oliver Stone in general, "JFK" in particular. Especially during the 90's, his films were the most personal, excessive, visceral and ALIVE you could find. It's hard to go to a theater nowadays and really be surprised. One can be impressed with the special effects, or admire the artistry, but it's really hard to be genuinely surprised. Filmmakers like Stone, Tarrantino and Paul Thomas Anderson are able to consistently confound expectations and pull the audience into what feels like uncharted territory. I can still remember seeing "Pulp Fiction" to a packed audience on opening night. By the time the hillbillies let loose The Gimp, the audience was on pins and needles....no one knew where this ****ed up movie was going next, but we knew it would be cool, or sick, or funny, or all three. 


That's the kind of stuff that inspires me. When I was making "Saul", I was hoping to reach that same point where people just give up on trying to figure out what was coming next and go for the ride. 

 What's involved in the animation process?

A: After I recorded the voices from John and Eric, I'd import into a character animation program, lip sync and animate them. I'd then import that scene into Lightwave, surround it with objects and sets (some of which I licensed, some I designed) and set up the scenes. Since most of the action in "Saul" is a re-enactment of one of the Old Man's stories, I also literally synced the action to the dialogue. I would count exactly how many seconds it took the Old Man to say something (e.g. 10), break that down into frames (e.g. 300), decide how many shots were required to re-enact that statement (e.g. 3) and then budget how many frames I gave each shot (e.g. 100/150/50). This pre-planning was meticulous, but basically meant I had very little editing to do.....it was the old 'measure twice cut once rule'. 

 Tell me about some of your collaborators and the collaborating process.

 A: I find that when I writing or animating, I become an anti-social reclusive bastard which is not conducive to collaboration. My wife Dorin has to put up with this on a daily basis as well as manage a lot of the day to day promotion duties. So she's collaborator #1. Whenever I have an idea for something, I usually run it by my brothers Paul and Angel. I can usually tell from Paul's gut reaction what works and what doesn't, while Angel (writer/director for his own company Parousian Pictures) gives me a professional's opinion on what needs work. When I do live action, which I'm planning for my next project, I get together with Tony DiMarco, who co-founded Avant Guard Films with me back in college. Tony's a perfectionist and keeps me honest while shooting as I'm prone to rush and skip the details.  For the score, I've teamed up with Ricardo Poza. He did an incredible job on my last two projects, "Placebo" and "Saul Goodman". Our collaboration is mostly over the internet. I give him the movie, he emails me sound files for review and I respond with comments and suggestions. The score is done when I have no more suggestions. What's great about Ricardo for someone like me (who's not conversant in musical instruments or styles) is that I can just give him vague reference points (e.g. "I want the same feel as 'The Firm' for here, a little 'JFK' feeling there, etc) and he can build a completely cohesive, original and wonderful piece of music from them.  

 
 How have you promoted the film?
A: I've gone the film festival route with some pretty good success. So far, "Saul" has been named official selection at about a dozen festivals, including the Louis Vuitton Hawaii International and the Sedona International, where it's received great audience response. It was named "Best of Fest" and the Worcester Underground, and has been nominated for "Best Animation" at the Bare Bones Festival. My wife Dorin and I have attended most of these festivals and I've participated in about a dozen Q&A sessions with audience members. 

Along the way, I've sought out reviews from as many writers and critics who will take the time to watch. It's not only good publicity, but it's valuable to hear the insights of people who take film seriously, who understand the medium and it's history. The reaction has been pretty positive so far, so I can't complain. 

 What's up next for you and your film troupe?

A: I'm currently finishing up a feature length horror screenplay that I'll be shopping around this year. It has a style, tone and pace similar to "Saul Goodman", so I'm hoping the publicity of "Saul" will help get it sold, produced and released. I'm also doing pre-production on a short film marrying live action and CGI. I can't give too much away, but it's basically about a man who's confronted by his conscience in a dark and bizarre way. It will star Angel Connell and Eric Scheiner. Tony DiMarco will be DP and Ricardo will do the score. 

Jim, it is really is a good film and you are one talented fellow. Thanks for  the interview and good luck with future projects.

A: Thanks for the opportunity, I really appreciate it!


 













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